Migrated to PBWiki 2.0 - and all the formatting came out WIERD! I'll work on editing this! These links are from 2007 and need some updating along with the formatting. Working on this November 2009. A recent Powerpoint that Joe Floyd and I did for a presentation at University of South Florida is available at http://www.box.net/shared/lcfz18zv7v - Ilene
This is an attempt to develop a list of things to consider about using Second Life for educational purposes. The resources/links, etc. come from all the wonderful, creative educators on SLED (Second Life Educators Discussion list), blogs, librarians on the Alliance Library Google Group, etc. Help us organize this! Send suggestions to ilene.frank at gmail . Other authors of this wiki include Joe Floyd and Drew Smith from the Tampa Library, University of South Florida. This wiki was originally set up to support an online workshop we did. While we won't be making many additions or changes, we would like to keep this wiki refreshed. Let us know about broken links, etc.
Why teach in Second Life?
A April 24, 2007 press release from Gartner suggests that 80% of Internet users will be on some sort of virtual world in the next few years. "Internet users (and Fortune 500 enterprises) will have a "second life", but not necessarily in Second Life, according to Gartner, Inc….”
(http://www.gartner.com/it/page.jsp?id=503861 ).
Worlds of Warcraft has over 9 million users as of May 2007. Games capture users attention and keep them engaged. Can we provide the same sort of environment for education? More than 200 educational institutions, museums and libraries are exploring Second Life.
Nick Yee has done research on games and user behavior.
http://www.nickyee.com/
Since much of the educationally-oriented activity on Second Life has gone on within the last year or two at the most, there is not a lot of hard data to pass along to administrators about the value of this particular virtual environment. (Harvard's course CyberOne: Law in the Court of Public Opinion was first offered in 2006 - not the first Second Life course, but one of the first to recieve a lot of media attention.) In spite of the lack of hard data about Second Life in particular, some educators on the SLED discussion list point out, virtual worlds have been around for 20 years and research has been done on those environments. Milosun Czverik (SL name) suggests trying ERIC and other education databases to search for research on virtual worlds. Use terms such as massively multiplayer online role-playing game (MMORPG), 3D multiuser virtual environment, MUVEs, computer simulation, video games, Active Worlds, Second Life
Mark Pepper has an Annotated Bibliography of Second Life Online Educational Resources at
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Freitas, Sara de. (2006) "Learning in Immersive Worlds: A Review of Game Based Learning." Prepared for the JISC e-learning program.
http://www.jisc.ac.uk/whatwedo/programmes/elearning_innovation/eli_outcomes/GamingReport.aspx
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Stoerger, Sharon (2007) It's Not Whether You Win or Lose, but How You Play the Game: The Role of Virtual Worlds in Education. Annotated Bibliography (Historical material on virtual worlds in education) http://ella.slis.indiana.edu/~sstoerge/virtualworlds.htm
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Livingstone, Daniel, (Ed.); Kemp, Jeremy, (Ed.) (2006).Proceedings of the Second Life Education Workshop, Part of the Second Life Community Convention (1st, San Francisco, California, August 18-20, 2006). "...14 papers from presentations and posters from the Second Life Education Workshop at the Second Life Community Convention, presented at the Fort Mason Centre in San Francisco, California in August 2006." ERICdocument:
ED493670. http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1b/ef/03.pdf
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Life Science Informatics Trends Analysis for Community College Program Builders -
Educators Coop http://educatorscoop.org/blog/
Teaching in Second Life
Planning to teach in Second Life
Sarah Robbins. Explicit Bargains: Setting Realistic Expectations for Learning in Virtual Worlds. SLedCC, September 2008. Tampa Florida http://www.slideshare.net/intellagirl/explicit-bargains-setting-realistic-expectations-for-learning-in-virtual-worlds-presentation/
When it comes to policies, how many policies can mirror what your institution already has in place for appropriate computer use, email use, copyright, other aspects of distance learning, etc.? What adaptations need to be made to existing policies so they will apply to the Second Life environmnet?
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-If students violate Linden Lab Terms of Service or conditions set by you and/or your institution for appropriate behavior in Second Life, what are the ramifications? Students will need to be aware of the Linden Lab terms of service. Will violations result in lower grades, dismissal from the class?
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- Once you have your objectives, what activities will take place in Second Life? What kinds of things can be done in Second Life? Second Life seems especially useful for simulations, role-playing, scavenger hunts/ web quests, exploring issues of identity (including gender and appearance), social networking including meeting with others from all over the world, creating digital art, architecture, historical, scientific, or fantasy environments - the list is not exhaustive! With the up-coming addition of voice, language learning, oral presentations and debates, etc. should be easier to achieve.
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-Will students need any money in order to operate in Second Life? Students can join Second Life for free, but keep in mind that many activities while low cost, could cost something! There are many “freebies” available which might suffice, but for example, uploading images and textures into Second Life costs a few cents for each. If you want your students to simulate a PowerPoint presentation in Second Life, they will need access to a few Linden dollars in order to upload the “slides”. Will you ask students to earn money by taking surveys, etc. in Second Life? Will you and/or your institution be able to give each student some money? Do you have a way to charge students a fee for taking the course so that you can distribute some money to each student?
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-What kind of environment do you need on Second Life? Do you need a space that functions like a traditional classroom? Something more fantastical? Can you meet at a beach or sit on the grass? If the students aren’t required to build and leave exhibitions of their work in place, owning land may be less of an issue. (There are sandboxes available for building.) If the class sessions consist of activities rather than lectures, a classroom or auditorium might not be necessary.
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-Will you offer the course on a permit-required basis to ensure that students enrolled have their own computer equipment to run Second Life? Or will you be able to run Second Life in a computer lab on your campus? Perhaps some students have laptops they can bring to class and allow other students to take turns. Second Life has some higher-end computer requirements, Will students be screened ahead of time via some kind of permit process to ensure that they understand the nature of the course, computer requirements, etc.?
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-Second Life requires a lot of downloading! If you are using a lab, will you have permissions to do the administrative work yourself? If not, will your computer staff be willing to make sure the lab is up-to-date?
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-Do you hope to restrict your students to course-related use of Second Life only? We do not see any way that an institution could mandate such a restriction, but perhaps an institution could suggest that students who want to wander off the Second Life "campus", do not represent themselves as students at that institution.
Linden Lab. Guidelines for Community Standards in Second Life.
http://secondlife.com/corporate/cs.php
New Media Consortium. Campus Code of Conduct.
http://sl.nmc.org/wiki/Campus_Code
Penn State Virtual Worlds. SLEtiquette at Penn State
http://ets.tlt.psu.edu/virtualworlds/node/203
IBM Guidelines for Virtual Worlds
http://domino.research.ibm.com/comm/research_projects.nsf/pages/virtualworlds.IBMVirtualWorldGuidelines.html
Ed Lamoureux. Bradley University. Field Research Methods on Second Life
http://slane.bradley.edu/com/faculty/lamoureux/website2/slstuff.html
Beth Ritter-Guth. Lehigh Carbon Community College.
Courses in English lit, American lit, Womens Studies
http://collegeenglish.wikispaces.com/ritterguthclasses
Literature Alive! Blog: http://literaturealive.blogspot.com/ or wiki at http://literaturealive.wikispaces.com
Jeremy Kemp: San Jose State University.
LIBR 246: Information Technology Tools and Applications - Advanced (Multi-User Virtual Environment Workshop)
http://slisweb.sjsu.edu/courses/246.kemp/246su07gs.htm
Harvard University. CyberOne: Law in the Court of Public Opinion
http://blogs.law.harvard.edu/cyberone/administration/syllabus
Justine Cassell. Northwestern University. Online Communities and Computer Mediated Communication
http://www.soc.northwestern.edu/justine/online-communities07/syllabus.html
Bruce Sommerville from the University of Technology in Sydney offered SLED educators who's institutions do not yet have a presence on Second Life, use of "the Study Space" on Gualala. There is no charge for using the areas.
http://slurl.com/secondlife/Gualala/68/105/22/
NMC Virtual Worlds. Services
http://virtualworlds.nmc.org/services/
Includes parcels for lease.
http://virtualworlds.nmc.org/2007/04/01/leases/
"Edunation I has land parcels available for rent, not many left. They can be used for both personal and educational use & he's only renting to educators. No clubs or anything like that allowed.. and each one allows 500 prims. Landlord very nice to deal with. Can rent month to month or more, up to 1 year. Could be good for anyone who doesn't already have an institutional presence and wants to set something up." Group Notice sent to Angel Learning Group. July 16, 2007.
Educators Coop
Leasing parcels for $80 for a year for residental use by educators with some restrictions. For example they include a fairly elaborate policy on land use
ICT Library: Look for class ideas for many disciplines; tools, scripts, etc. Examples: Whiteboards, slide viewers, an in-world timer, browser launch scripts, information kiosk scripts, etc.
HoloEmitter
http://holoemitter.wordpress.com
SLGuide
Play these Second Life movies on any inworld screen.
http://slguide.com
Professor and Teacher Make-over Kit (Free); Presentation Boards (Free) ; A muddy boot (Free): Students can put in notecards about the "muddiest point" about a class session. SL Exchange http://www.slexchange.com
More on Second Life
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